Category Archives: SrtInsights

Introducing Elevate

The past few weeks, a few other SRT Solutions developers and I have been working on a new open source library called Elevate. We went public with the source on CodePlex this weekend, and although we’re still in the early stages of development, I already rely on many of the functional programming features of the […]

Also posted in C#, Elevate, F#, Functional | 56 Comments

The Code Behind Paint Wars: Merging Functional and OOP

This post is the fourth in a series of posts about the code behindPaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language and […]

Also posted in F#, Functional, Paint Wars | Leave a comment

The Code Behind Paint Wars: Functional Design

This post is the third in a series of posts about the code behind PaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language […]

Also posted in F#, Functional, Paint Wars | Leave a comment

The Code Behind Paint Wars: Object Oriented Design

This post is the second in a series of posts about the code behind PaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language […]

Also posted in C#, F#, Paint Wars | Leave a comment