Category Archives: Paint Wars

The Code Behind Paint Wars: Merging Functional and OOP

This post is the fourth in a series of posts about the code behindPaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language and […]

Also posted in F#, Functional, SrtInsights | Leave a comment

The Code Behind Paint Wars: Functional Design

This post is the third in a series of posts about the code behind PaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language […]

Also posted in F#, Functional, SrtInsights | Leave a comment

The Code Behind Paint Wars: Object Oriented Design

This post is the second in a series of posts about the code behind PaintWars. In this series, I will be talking about how the design and implementation of the game differed in C# and F#.  Along the way, I’ll also be talking about some of the fun and exciting features of the F# language […]

Also posted in C#, F#, SrtInsights | Leave a comment

Paint Wars on Display at CodeMash

At the SRT Solutions booth at CodeMash this year, we will be showcasing Paint Wars, which is a Wii remote controlled game built on the XNA Framework.  The game was originally developed in C# during the Winter of 2007 by Sean Petty, Marshall Weir, and myself as our senior project at the University of Michigan.  […]

Also posted in C#, F# | Leave a comment